Fun ‘n’ Games

11 October 2006

For what I think is the first time since my character in the LotGD game I described yesterday made his first dragon kill and started up the levels again, he survived an entire game day!  This time he’s at the 3 DK, Level 5 stage, having spent practically all the gems he’s found on more hit points.  Normal progress is 10 hp per level, and at 5 he has 150, I leave it to your imagination how tough this game is!

And I had to use a number of tricks to get through even as well as I did — namely by the skin of his teeth!  Now I’ll grant you that characters die, temporarily or even permanently, in every fantasy game — but this one is a killer!  And a one-town version of the game, too, which means not a whole lot of variety.

I have got to start working on my own game, or even better, go back to the one She of Many Names and I were working on together before my then-computer crashed and she got frantically busy at work.  We’re both writers, so we try for a certain degree of logic in our game.  For one example:

In LotGD as originally set up — at least in a game I played on the LotGD home server, till I got discouraged — when you kill the dragon, you lose everything.  OK, I can go along with losing anything you have with you, except possibly your mount if it’s smart enough to run away.  But what you have elsewhere, like in the bank or your house, would logically still be there.

Ah, well, this blog is no more intended to discuss philosophy of game design than it is to discuss politics or religion, though all can and will be mentioned at times, as you’ve seen.  To paraphrase Rush Limbaugh, this blog is about what interests meemoticon

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